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Xinxin Zhang
zhxx at cs dot ubc dot ca, zhangshinshin at gmail dot com.
I am a PhD student at UBC. I work with Professor Robert Bridson and Professor Chen Greif.
I believe nature is a great artist and try to reproduce some of its art work with computers. More precisely, I take appropriate mathematical tools to generate the complex motion of fluids(smoke,water,fire),
more realistically, while less costly.
Hence, I'm in general interested in numerical methods and large-scale, parallel implementation of numerical methods, my research involves developing O(N) time fast summation methods for N-Body problems(vortex dynamics), efficient Multigrid preconditioning for hi-res fluid simulations, and novel, practical solutions that augment existing fluid simulators with more realism. I like the magics created by VFX and CG artists, working with them is always challenging while inspiring, I used to work as R&D interns for Pixar Animation Studios and Weta Digital, where I was an early contributor to the OpenSubdiv project, and received my first screen credit for "The Hobbit: The Battle of the Five Armies", respectively. |
Latest UpdatesGot a new siggraph 2016 paper(21/04/2016)Got a new siggraph 2015 paper(21/04/2015) Release code for PPPM fast summation;Release an efficient tbb parallelized AMGPCG for liquid simulations, and source code for our siggraph 2015 paper.(21/04/2015) | ||||||||
Publications
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